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Whole Body Studios

Four rooms. One house. Owned by the people working inside it.

Records · Film · Art · Productions

Walk in

The Studio

A working studio,
not a brand.

This is a working studio, not a brand. Walk in and you hear something coming from one room, see light under another door, smell sawdust from a third. Each room has people in it who own what they make. There's no front office. There's no executive floor. The people who decide are the people who build.

02 / The floor plan

The Four Rooms

Separate tools. Shared roof. The makers inside each room own the work that leaves it.

Room 01

The door is warm. You hear bass before you see anyone.

Room 01

Records

Music. Licensing. Distribution. Publishing. Management.

This is the record label — but it's not just a label. It's the entire music pipeline. From the first note to the last royalty payment, Records handles it in-house.

What happens here:

  1. Recording & Engineering

    Ghost Hand Studio is the engineering room inside Records. Tracking, mixing, mastering. Analog warmth, digital precision. ghosthand.studio

  2. Releases & Catalog

    Albums, singles, EPs. Physical media and digital distribution. The catalog lives at wholebodyrecords.com

  3. Publishing & Sync Licensing

    Composition rights administration and selective sync placement. We don't blanket-license for volume. Every placement is a decision, not a transaction. Sync Licensing

  4. Distribution

    We deliver to DSPs directly. No middle-layer distributor skimming off the top. The artist's release reaches the platform without a toll booth.

  5. Artist Management

    Career strategy, booking coordination, and creative direction for signed artists. Not a separate agency — a function of the studio.

Who works in this room:

  • Producer / Engineer

    Runs Ghost Hand. Tracks sessions, mixes records, owns the signal chain.

  • A&R

    Finds artists, develops relationships, shapes release strategy. Answers to the artists, not to investors.

  • Publishing Administrator

    Manages composition rights, handles sync inquiries, tracks royalties.

  • Label Manager

    Coordinates release schedules, physical production, and digital delivery.

Currently signed:

Status: Live. Catalog active. Sync licensing open by inquiry.

Room 02

The door is cool. You see a timeline scrubbing on a wall. Someone is cutting footage.

Room 02

Film

Movies. Shorts. Promotional.

The film division. Documentary, narrative, and commissioned visual work — shot, scored, and cut inside the studio. The camera is ours. The footage is ours. The final cut is ours.

What happens here:

  1. Documentary

    Long-form visual storytelling. Field production, archival research, interviews, and narrative construction. We follow the story, not the budget cycle.

  2. Narrative Shorts

    Original scripted work. Short-form film that tests ideas, introduces voices, and builds toward features.

  3. Promotional & Commissioned

    Music videos, artist documentaries, live performance capture, and brand-aligned visual work for partners inside the constellation. If it needs to be filmed, it gets filmed here.

  4. Scoring & Sound Design

    Film audio doesn't leave the building. Records handles the composition and mix. Film handles the picture. They share the room.

Who works in this room:

  • Director / DP

    Owns the visual language. Frames the shots, directs the subjects, shapes the edit.

  • Editor

    Cuts the timeline. Storytelling happens here as much as on set.

  • Sound Designer

    Bridges Film and Records. Score, foley, mix — all in-house.

  • Producer

    Logistics, scheduling, locations, permits, budgets. Keeps the room running so the creatives can work.

Status: Internal capacity active. Public catalog pending first release.

Room 03

The door is different every time you look. The light changes color. Something is being made.

Room 03

Art

All kinds.

The art room has no walls. Painting, sculpture, digital work, installation, photography, design, and whatever else someone brings through the door. If it's visual, physical, or experiential and it doesn't fit in Records or Film, it lives here.

What happens here:

  1. Studio Art

    Painting, drawing, sculpture, and physical craft. Work that hangs on walls, sits on floors, or lives outdoors.

  2. Digital & Design

    Visual identity, album art, poster design, web aesthetics, and brand systems for the entire constellation. Every logo, every cover, every visual standard starts here.

  3. Photography

    Album covers, film stills, artist portraits, documentary photography, and fine art prints.

  4. Installation & Spatial

    Physical environments. The kind of work that transforms a room before anyone plays a note or rolls a camera.

  5. Commissions

    Custom work for partners, collectors, and institutions inside the Whole Body network.

Who works in this room:

  • Visual Director

    Sets the visual standard across the entire studio. Album covers, film key art, studio identity.

  • Artist / Maker

    The hands. Whatever the medium — paint, clay, code, camera, wood, metal — this is the person making it.

  • Photographer

    Documents everything. Sessions, sets, fieldwork, live performances, finished work.

Status: Active. Studio identity and visual systems operational. Public gallery pending.

Room 04

The door opens outward. You hear staging being built. It smells like fresh lumber.

Room 04

Productions

Events. Stages. Sets. Build.

The physical production arm. When something needs to exist in the world — a stage, a set, an installation, a venue transformation — Productions builds it. This is the room where drawings become structures.

What happens here:

  1. Live Events

    Concerts, listening parties, book launches, screenings, retreats, and gatherings. End-to-end production: sound, lighting, staging, and logistics. If Records or Press needs a room, Productions builds the room.

  2. Stage Design & Construction

    Custom stage builds for performances and installations. From a single platform to a full festival rig. Built to tour or built to stay.

  3. Set Construction

    Film and art sets. Walls, floors, rigs, and practical effects. When Film needs a location that doesn't exist, Productions builds it.

  4. Venue Transformation

    Taking an empty space and making it into an experience. Lighting, sound, draping, staging, and teardown. Temporary architecture for moments that matter.

  5. Fabrication

    Custom furniture, displays, fixtures, and physical objects. Wood, metal, fabric, electronics. If it needs to be physically built, this is where it happens.

Who works in this room:

  • Production Lead

    Owns the build. Translates creative vision into construction plans, materials lists, and timelines.

  • Stage Manager

    Runs the event. Sound check, lighting cues, talent coordination, and teardown. The person who makes the night happen.

  • Fabricator / Builder

    Hands on the tools. Carpentry, welding, rigging, painting. The craftsperson who turns drawings into objects.

  • Sound & Lighting Tech

    Handles the technical production. PA systems, lighting design, mixing for live events.

Status: Capacity internal. First public production pending.

03 / The people who own it

Who's in
the building

This section isn't org chart. It's a roster. Real names, real roles, real ownership.

NameRoomRoleWhat they own
Sandābādo Records · Film · ArtFounder, Composer, ProducerThe studio itself. Masters. Publishing. Creative direction.
Palo Xanto RecordsRecording ArtistOwns his catalog, his image, his release schedule.
YouAny roomBring your workYou own what you make. Always.

The studio grows by finding people who already make work and giving them a room — not a desk, not a contract, a room. The kind with a door you can close and tools you can use.

04 / The Principle

Artist-owned.
Artist-operated.

Standard industryWhole Body Studios
Company owns mastersArtist owns masters
Company controls release scheduleArtist controls release schedule
Artist paid after recoupmentFeed First — artist paid before sale
A&R answers to investorsA&R answers to artists
Production outsourced to vendorsProduction happens in-house
Catalog held as leverageCatalog held as stewardship
Departments compete for budgetRooms share the roof

This isn't a philosophy. It's a contract.

05 / The Constellation

Where Studios sits in the Whole Body system:

Whole Body Studios is the Water pillar. Water remembers. It carries the emotional record — the songs, the images, the structures that remind us what we are.

The icosahedron has twenty faces. Each face is a surface sound can touch. The studio doesn't choose one form. It lets the work find its surface.

Four rooms. One shape. One house.

06 / The Invitation

Bring your work.

If you're a musician, filmmaker, artist, builder, producer, or technician with something to make — and you want to own it when it's done — this is the door.

We're not hiring employees. We're looking for people who already work and want a room to do it in.

Apply to the Studios